Unity game projects
A collection of prototypes and learning projects, each exploring a different game mechanic or development approach. Repository links provide the source context; this page does not host playable builds.
Roller Galaxy
A Hyper-Casual arcade game featuring a ball that travels throughout many worlds and galaxies! Survive a never-ending journey, collect Space-Diamonds, customize your Galaxy Roller and unlock other many different galaxies containing different rewards!

Prototype and development ideas
The prototype project is completed explore its source repository for implementation details and check its license before reuse! Github Possible features to add:
- Game gets progressively harder while simultaneously the visuals that surrounds the player represents that
- More variety of random spawning obstacles
- Roller (player) customizations
Game Jam/New Game Project Templates
These projects are made from scratch by me in a way that it would speed up the start process of developing new game ideas. Very similar to Unity Learn projects that you can find on Unity Hub Learn Section! Not to mention, these projects represent my way of trying to learn how to use Unity :)
City Builder Template
Most advanced project yet. Contains a lot of code and design patterns. Trying to write clean, reusable and readable code. Testing written code using the Test Framework package. Github
Hyper-Casual FPS Template
Had the most fun creating this project. Lots of Post-Processing, color adjustments and laser effects to make this game look fast-paced and Hyper-casual. Github
Multiplayer Arcade Shooter Template
One of my university course projects (Software Engineering II/II). Very similar to an .io game that features a login, account creation and recovery systems, I've used Photon for multiplayer and some PHP and MySQL to create a login system from scratch. Github
3rd-Person Platformer Template
Inspired by the Mario franchise. The template features a small robot that travels around the cartoon world with monsters and a very red out of anger looking villain. Github
What to look for in the source
Architecture and testing
The city builder focuses on reusable code and the Unity Test Framework. When exploring it, compare the responsibilities of individual systems and how tests exercise their behavior.
Visual feedback and player experience
The FPS template experiments with post-processing, color and laser effects. The platformer explores character movement and a stylized world. These examples offer different starting points for studying how mechanics and presentation work together.
Multiplayer and accounts
The arcade shooter was a university project using Photon alongside a PHP and MySQL account system. Those technologies describe that separate prototype; this portfolio itself is a static website and does not provide account registration or a multiplayer service.
For general questions, see the FAQ or find the original profile links on the contact page.